3 Comments

Very interesting thoughts, and accurate I'd say. Maybe interesting to note that a statement like "the outcome of a game is 50% random" as quoted in the article makes no sense. We can only refer to the proportion of *variance* *between* game results if we want to stick a % on it, and even then there can't be a universal value for it because it depends on the population of games it refers to (i. e. the context). This is a bit pedantic for sure, but it's a misconception that has led to wild misunderstandings in my field of study, psychology. See https://filab.biologie.uni-freiburg.de/news/erblichkeit_intelligenz

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Thanks for the comment. Not sure if I understand correctly, but I agree that fixing on 50% seems to be unscientific.

I cited the Authors estimation and used it for artistic puposes.

I think this is justifiable :)

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It's justifiable because people understand what is meant. The point isn't that we don't know if 50% is the correct value, but that one single data point such as "the outcome of a game" cannot be partitioned into variance components. To be exact you'd have to say "50% of why different games end with different results"

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